Global PC Gaming Peripheral Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024

Report Id

46091

Publisher Name

Global Info Research

Published Date

2/19/2019

No of Pages

139

Market Scenario

PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction. Scope of the Report: This report focus on the PC Gaming Peripherals market, which is hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction. Much of the revenue growth comes from demanding hard-core gamers. As video games get more complex and competitive, the most dedicated players are looking for any edge they can get—like golfers looking for the longest hitting driver. Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser. The worldwide market for PC Gaming Peripheral is expected to grow at a CAGR of roughly 9.3% over the next five years, will reach 4060 million US$ in 2024, from 2380 million US$ in 2019, according to a new GIR (Global Info Research) study. This report focuses on the PC Gaming Peripheral in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application. Market Segment by Manufacturers, this report covers Razer Logitech G (ASTRO) Turtle Beach Corsair Sennheiser Plantronics SteelSeries Mad Catz ROCCAT QPAD Thrustmaster HyperX Tt eSPORTS Cooler Master ZOWIE Sharkoon Trust Market Segment by Regions, regional analysis covers North America (United States, Canada and Mexico) Europe (Germany, France, UK, Russia and Italy) Asia-Pacific (China, Japan, Korea, India and Southeast Asia) South America (Brazil, Argentina, Colombia etc.) Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Market Segment by Type, covers Headsets Mice Keyboards Surfaces Controllers Market Segment by Applications, can be divided into Distribution Channels Third-Party Retail Channels Direct Channels The content of the study subjects, includes a total of 15 chapters: Chapter 1, to describe PC Gaming Peripheral product scope, market overview, market opportunities, market driving force and market risks. Chapter 2, to profile the top manufacturers of PC Gaming Peripheral, with price, sales, revenue and global market share of PC Gaming Peripheral in 2017 and 2018. Chapter 3, the PC Gaming Peripheral competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast. Chapter 4, the PC Gaming Peripheral breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2014 to 2019. Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2014 to 2019. Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2014 to 2019. Chapter 12, PC Gaming Peripheral market forecast, by regions, type and application, with sales and revenue, from 2019 to 2024. Chapter 13, 14 and 15, to describe PC Gaming Peripheral sales channel, distributors, customers, research findings and conclusion, appendix and data source.

Table of Contents

Table of Contents 1 Market Overview 1.1 PC Gaming Peripheral Introduction 1.2 Market Analysis by Type 1.2.1 Headsets 1.2.2 Mice 1.2.3 Keyboards 1.2.4 Surfaces 1.2.5 Controllers 1.3 Market Analysis by Applications 1.3.1 Distribution Channels 1.3.2 Third-Party Retail Channels 1.3.3 Direct Channels 1.4 Market Analysis by Regions 1.4.1 North America (United States, Canada and Mexico) 1.4.1.1 United States Market States and Outlook (2014-2024) 1.4.1.2 Canada Market States and Outlook (2014-2024) 1.4.1.3 Mexico Market States and Outlook (2014-2024) 1.4.2 Europe (Germany, France, UK, Russia and Italy) 1.4.2.1 Germany Market States and Outlook (2014-2024) 1.4.2.2 France Market States and Outlook (2014-2024) 1.4.2.3 UK Market States and Outlook (2014-2024) 1.4.2.4 Russia Market States and Outlook (2014-2024) 1.4.2.5 Italy Market States and Outlook (2014-2024) 1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) 1.4.3.1 China Market States and Outlook (2014-2024) 1.4.3.2 Japan Market States and Outlook (2014-2024) 1.4.3.3 Korea Market States and Outlook (2014-2024) 1.4.3.4 India Market States and Outlook (2014-2024) 1.4.3.5 Southeast Asia Market States and Outlook (2014-2024) 1.4.4 South America, Middle East and Africa 1.4.4.1 Brazil Market States and Outlook (2014-2024) 1.4.4.2 Egypt Market States and Outlook (2014-2024) 1.4.4.3 Saudi Arabia Market States and Outlook (2014-2024) 1.4.4.4 South Africa Market States and Outlook (2014-2024) 1.4.4.5 Turkey Market States and Outlook (2014-2024) 1.5 Market Dynamics 1.5.1 Market Opportunities 1.5.2 Market Risk 1.5.3 Market Driving Force 2 Manufacturers Profiles 2.1 Razer 2.1.1 Business Overview 2.1.2 PC Gaming Peripheral Type and Applications 2.1.2.1 Product A 2.1.2.2 Product B 2.1.3 Razer PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.2 Logitech G (ASTRO) 2.2.1 Business Overview 2.2.2 PC Gaming Peripheral Type and Applications 2.2.2.1 Product A 2.2.2.2 Product B 2.2.3 Logitech G (ASTRO) PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.3 Turtle Beach 2.3.1 Business Overview 2.3.2 PC Gaming Peripheral Type and Applications 2.3.2.1 Product A 2.3.2.2 Product B 2.3.3 Turtle Beach PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.4 Corsair 2.4.1 Business Overview 2.4.2 PC Gaming Peripheral Type and Applications 2.4.2.1 Product A 2.4.2.2 Product B 2.4.3 Corsair PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.5 Sennheiser 2.5.1 Business Overview 2.5.2 PC Gaming Peripheral Type and Applications 2.5.2.1 Product A 2.5.2.2 Product B 2.5.3 Sennheiser PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.6 Plantronics 2.6.1 Business Overview 2.6.2 PC Gaming Peripheral Type and Applications 2.6.2.1 Product A 2.6.2.2 Product B 2.6.3 Plantronics PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.7 SteelSeries 2.7.1 Business Overview 2.7.2 PC Gaming Peripheral Type and Applications 2.7.2.1 Product A 2.7.2.2 Product B 2.7.3 SteelSeries PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.8 Mad Catz 2.8.1 Business Overview 2.8.2 PC Gaming Peripheral Type and Applications 2.8.2.1 Product A 2.8.2.2 Product B 2.8.3 Mad Catz PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.9 ROCCAT 2.9.1 Business Overview 2.9.2 PC Gaming Peripheral Type and Applications 2.9.2.1 Product A 2.9.2.2 Product B 2.9.3 ROCCAT PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.10 QPAD 2.10.1 Business Overview 2.10.2 PC Gaming Peripheral Type and Applications 2.10.2.1 Product A 2.10.2.2 Product B 2.10.3 QPAD PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.11 Thrustmaster 2.11.1 Business Overview 2.11.2 PC Gaming Peripheral Type and Applications 2.11.2.1 Product A 2.11.2.2 Product B 2.11.3 Thrustmaster PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.12 HyperX 2.12.1 Business Overview 2.12.2 PC Gaming Peripheral Type and Applications 2.12.2.1 Product A 2.12.2.2 Product B 2.12.3 HyperX PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.13 Tt eSPORTS 2.13.1 Business Overview 2.13.2 PC Gaming Peripheral Type and Applications 2.13.2.1 Product A 2.13.2.2 Product B 2.13.3 Tt eSPORTS PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.14 Cooler Master 2.14.1 Business Overview 2.14.2 PC Gaming Peripheral Type and Applications 2.14.2.1 Product A 2.14.2.2 Product B 2.14.3 Cooler Master PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.15 ZOWIE 2.15.1 Business Overview 2.15.2 PC Gaming Peripheral Type and Applications 2.15.2.1 Product A 2.15.2.2 Product B 2.15.3 ZOWIE PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.16 Sharkoon 2.16.1 Business Overview 2.16.2 PC Gaming Peripheral Type and Applications 2.16.2.1 Product A 2.16.2.2 Product B 2.16.3 Sharkoon PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.17 Trust 2.17.1 Business Overview 2.17.2 PC Gaming Peripheral Type and Applications 2.17.2.1 Product A 2.17.2.2 Product B 2.17.3 Trust PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 3 Global PC Gaming Peripheral Sales, Revenue, Market Share and Competition by Manufacturer (2017-2018) 3.1 Global PC Gaming Peripheral Sales and Market Share by Manufacturer (2017-2018) 3.2 Global PC Gaming Peripheral Revenue and Market Share by Manufacturer (2017-2018) 3.3 Market Concentration Rate 3.3.1 Top 3 PC Gaming Peripheral Manufacturer Market Share in 2018 3.3.2 Top 6 PC Gaming Peripheral Manufacturer Market Share in 2018 3.4 Market Competition Trend 4 Global PC Gaming Peripheral Market Analysis by Regions 4.1 Global PC Gaming Peripheral Sales, Revenue and Market Share by Regions 4.1.1 Global PC Gaming Peripheral Sales and Market Share by Regions (2014-2019) 4.1.2 Global PC Gaming Peripheral Revenue and Market Share by Regions (2014-2019) 4.2 North America PC Gaming Peripheral Sales and Growth Rate (2014-2019) 4.3 Europe PC Gaming Peripheral Sales and Growth Rate (2014-2019) 4.4 Asia-Pacific PC Gaming Peripheral Sales and Growth Rate (2014-2019) 4.5 South America PC Gaming Peripheral Sales and Growth Rate (2014-2019) 4.6 Middle East and Africa PC Gaming Peripheral Sales and Growth Rate (2014-2019) 5 North America PC Gaming Peripheral by Country 5.1 North America PC Gaming Peripheral Sales, Revenue and Market Share by Country 5.1.1 North America PC Gaming Peripheral Sales and Market Share by Country (2014-2019) 5.1.2 North America PC Gaming Peripheral Revenue and Market Share by Country (2014-2019) 5.2 United States PC Gaming Peripheral Sales and Growth Rate (2014-2019) 5.3 Canada PC Gaming Peripheral Sales and Growth Rate (2014-2019) 5.4 Mexico PC Gaming Peripheral Sales and Growth Rate (2014-2019) 6 Europe PC Gaming Peripheral by Country 6.1 Europe PC Gaming Peripheral Sales, Revenue and Market Share by Country 6.1.1 Europe PC Gaming Peripheral Sales and Market Share by Country (2014-2019) 6.1.2 Europe PC Gaming Peripheral Revenue and Market Share by Country (2014-2019) 6.2 Germany PC Gaming Peripheral Sales and Growth Rate (2014-2019) 6.3 UK PC Gaming Peripheral Sales and Growth Rate (2014-2019) 6.4 France PC Gaming Peripheral Sales and Growth Rate (2014-2019) 6.5 Russia PC Gaming Peripheral Sales and Growth Rate (2014-2019) 6.6 Italy PC Gaming Peripheral Sales and Growth Rate (2014-2019) 7 Asia-Pacific PC Gaming Peripheral by Country 7.1 Asia-Pacific PC Gaming Peripheral Sales, Revenue and Market Share by Country 7.1.1 Asia-Pacific PC Gaming Peripheral Sales and Market Share by Country (2014-2019) 7.1.2 Asia-Pacific PC Gaming Peripheral Revenue and Market Share by Country (2014-2019) 7.2 China PC Gaming Peripheral Sales and Growth Rate (2014-2019) 7.3 Japan PC Gaming Peripheral Sales and Growth Rate (2014-2019) 7.4 Korea PC Gaming Peripheral Sales and Growth Rate (2014-2019) 7.5 India PC Gaming Peripheral Sales and Growth Rate (2014-2019) 7.6 Southeast Asia PC Gaming Peripheral Sales and Growth Rate (2014-2019) 8 South America PC Gaming Peripheral by Country 8.1 South America PC Gaming Peripheral Sales, Revenue and Market Share by Country 8.1.1 South America PC Gaming Peripheral Sales and Market Share by Country (2014-2019) 8.1.2 South America PC Gaming Peripheral Revenue and Market Share by Country (2014-2019) 8.2 Brazil PC Gaming Peripheral Sales and Growth Rate (2014-2019) 8.3 Argentina PC Gaming Peripheral Sales and Growth Rate (2014-2019) 8.4 Colombia PC Gaming Peripheral Sales and Growth Rate (2014-2019) 9 Middle East and Africa PC Gaming Peripheral by Countries 9.1 Middle East and Africa PC Gaming Peripheral Sales, Revenue and Market Share by Country 9.1.1 Middle East and Africa PC Gaming Peripheral Sales and Market Share by Country (2014-2019) 9.1.2 Middle East and Africa PC Gaming Peripheral Revenue and Market Share by Country (2014-2019) 9.2 Saudi Arabia PC Gaming Peripheral Sales and Growth Rate (2014-2019) 9.3 Turkey PC Gaming Peripheral Sales and Growth Rate (2014-2019) 9.4 Egypt PC Gaming Peripheral Sales and Growth Rate (2014-2019) 9.5 Nigeria PC Gaming Peripheral Sales and Growth Rate (2014-2019) 9.6 South Africa PC Gaming Peripheral Sales and Growth Rate (2014-2019) 10 Global PC Gaming Peripheral Market Segment by Type 10.1 Global PC Gaming Peripheral Sales, Revenue and Market Share by Type (2014-2019) 10.1.1 Global PC Gaming Peripheral Sales and Market Share by Type (2014-2019) 10.1.2 Global PC Gaming Peripheral Revenue and Market Share by Type (2014-2019) 10.2 Headsets Sales Growth and Price 10.2.1 Global Headsets Sales Growth (2014-2019) 10.2.2 Global Headsets Price (2014-2019) 10.3 Mice Sales Growth and Price 10.3.1 Global Mice Sales Growth (2014-2019) 10.3.2 Global Mice Price (2014-2019) 10.4 Keyboards Sales Growth and Price 10.4.1 Global Keyboards Sales Growth (2014-2019) 10.4.2 Global Keyboards Price (2014-2019) 10.5 Surfaces Sales Growth and Price 10.5.1 Global Surfaces Sales Growth (2014-2019) 10.5.2 Global Surfaces Price (2014-2019) 10.6 Controllers Sales Growth and Price 10.6.1 Global Controllers Sales Growth (2014-2019) 10.6.2 Global Controllers Price (2014-2019) 11 Global PC Gaming Peripheral Market Segment by Application 11.1 Global PC Gaming Peripheral Sales Market Share by Application (2014-2019) 11.2 Distribution Channels Sales Growth (2014-2019) 11.3 Third-Party Retail Channels Sales Growth (2014-2019) 11.4 Direct Channels Sales Growth (2014-2019) 12 PC Gaming Peripheral Market Forecast (2019-2024) 12.1 Global PC Gaming Peripheral Sales, Revenue and Growth Rate (2019-2024) 12.2 PC Gaming Peripheral Market Forecast by Regions (2019-2024) 12.2.1 North America PC Gaming Peripheral Market Forecast (2019-2024) 12.2.2 Europe PC Gaming Peripheral Market Forecast (2019-2024) 12.2.3 Asia-Pacific PC Gaming Peripheral Market Forecast (2019-2024) 12.2.4 South America PC Gaming Peripheral Market Forecast (2019-2024) 12.2.5 Middle East and Africa PC Gaming Peripheral Market Forecast (2019-2024) 12.3 PC Gaming Peripheral Market Forecast by Type (2019-2024) 12.3.1 Global PC Gaming Peripheral Sales Forecast by Type (2019-2024) 12.3.2 Global PC Gaming Peripheral Market Share Forecast by Type (2019-2024) 12.4 PC Gaming Peripheral Market Forecast by Application (2019-2024) 12.4.1 Global PC Gaming Peripheral Sales Forecast by Application (2019-2024) 12.4.2 Global PC Gaming Peripheral Market Share Forecast by Application (2019-2024) 13 Sales Channel, Distributors, Traders and Dealers 13.1 Sales Channel 13.1.1 Direct Marketing 13.1.2 Indirect Marketing 13.1.3 Marketing Channel Future Trend 13.2 Distributors, Traders and Dealers 14 Research Findings and Conclusion 15 Appendix 15.1 Methodology 15.2 Data Source

Methodology

This research report involves complete picture of the market with the help of in-depth secondary and primary research. This research report studies several aspects of the market and analyze vital industry influencers. Extensive secondary research has been conducted using paid as well as open access data sources in order to gather information on the market and parent market. These key findings are then analyzed and validated with the help of in-house data models and primary discussions with key industry participants and experts across the value chain

research-methodology

Research Tools and Models

  • Top-Down Approach and Bottom-Up Approach
  • QFD Modeling for Market Size and Share Calculation
  • Regression, Variable and Impact Analysis
  • Penetration Modeling

Qualitative Research

  • It comprises briefing about market dynamics and business opportunities and strategies.
  • Finally, all the research findings are validated through interviews with in-house industry experts, freelance consultants and key opinion leaders etc.

Quantitative Research

It involves various mathematical tools, models, projection, and sampling techniques. It involves following steps:

  • Identification of market variables and market size derivation
  • Assessment of future prospects, opportunities and market penetration rates by analyzing product commercialization, regional trends etc.
  • Evaluation historical market trends and derivation of present and future year-on-year growth trends

Fill below details to get free sample !!

Contact Us
Call Now