Global Headphone Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024

Report Id

46024

Publisher Name

Global Info Research

Published Date

2/19/2019

No of Pages

139

Market Scenario

Headphones (or head-phones in the early days of telephony and radio) are a pair of small listening devices that are designed to be worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound in the user's ear. Scope of the Report: Headphone industry is relatively concentrated, players are mostly in the North America and Asia. However, there are great many of headset OEM/ODM factories in China. Apple (Beats) is the world leading player in global Headphone market with the market share of 15.31%, in terms of revenue, and followed by Plantronics, Sennheiser, Sony, GN Netcom, Samsung (Harman), Bose, JVC, Philips, Logitech (Jaybird), Skullcandy, Audio-Technica, Motorola, Monster and LG. There are major three types of Headphone in the market, Over-ear, On-ear and In-ear Headphone, among them, In-ear took a bigger share of 55.70% with the volume of 184299 K Units in 2017. On the meantime, the segment of bluetooth headset is increasing rapidly. There are companies aims at the cost and quality leadership which shall improve profitability. As the same time, companies are focusing on technological innovation, equipment upgrades, and process improvements, especially the supply chain optimization, to reduce costs and improve quality. The worldwide market for Headphone is expected to grow at a CAGR of roughly 3.7% over the next five years, will reach 11400 million US$ in 2024, from 9220 million US$ in 2019, according to a new GIR (Global Info Research) study. This report focuses on the Headphone in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application. Market Segment by Manufacturers, this report covers Apple (Beats) Plantronics Sennheiser Sony GN Netcom Samsung (Harman) Bose JVC Philips Logitech (Jaybird) Skullcandy Audio-Technica Motorola Monster LG Market Segment by Regions, regional analysis covers North America (United States, Canada and Mexico) Europe (Germany, France, UK, Russia and Italy) Asia-Pacific (China, Japan, Korea, India and Southeast Asia) South America (Brazil, Argentina, Colombia etc.) Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Market Segment by Type, covers Over-ear On-ear In-ear Market Segment by Applications, can be divided into Sports Headphones Gaming Headphones Business Headphones Professional Headphones Ordinary Headphones The content of the study subjects, includes a total of 15 chapters: Chapter 1, to describe Headphone product scope, market overview, market opportunities, market driving force and market risks. Chapter 2, to profile the top manufacturers of Headphone, with price, sales, revenue and global market share of Headphone in 2017 and 2018. Chapter 3, the Headphone competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast. Chapter 4, the Headphone breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2014 to 2019. Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2014 to 2019. Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2014 to 2019. Chapter 12, Headphone market forecast, by regions, type and application, with sales and revenue, from 2019 to 2024. Chapter 13, 14 and 15, to describe Headphone sales channel, distributors, customers, research findings and conclusion, appendix and data source.

Table of Contents

Table of Contents 1 Market Overview 1.1 Headphone Introduction 1.2 Market Analysis by Type 1.2.1 Over-ear 1.2.2 On-ear 1.2.3 In-ear 1.3 Market Analysis by Applications 1.3.1 Sports Headphones 1.3.2 Gaming Headphones 1.3.3 Business Headphones 1.3.4 Professional Headphones 1.3.5 Ordinary Headphones 1.4 Market Analysis by Regions 1.4.1 North America (United States, Canada and Mexico) 1.4.1.1 United States Market States and Outlook (2014-2024) 1.4.1.2 Canada Market States and Outlook (2014-2024) 1.4.1.3 Mexico Market States and Outlook (2014-2024) 1.4.2 Europe (Germany, France, UK, Russia and Italy) 1.4.2.1 Germany Market States and Outlook (2014-2024) 1.4.2.2 France Market States and Outlook (2014-2024) 1.4.2.3 UK Market States and Outlook (2014-2024) 1.4.2.4 Russia Market States and Outlook (2014-2024) 1.4.2.5 Italy Market States and Outlook (2014-2024) 1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) 1.4.3.1 China Market States and Outlook (2014-2024) 1.4.3.2 Japan Market States and Outlook (2014-2024) 1.4.3.3 Korea Market States and Outlook (2014-2024) 1.4.3.4 India Market States and Outlook (2014-2024) 1.4.3.5 Southeast Asia Market States and Outlook (2014-2024) 1.4.4 South America, Middle East and Africa 1.4.4.1 Brazil Market States and Outlook (2014-2024) 1.4.4.2 Egypt Market States and Outlook (2014-2024) 1.4.4.3 Saudi Arabia Market States and Outlook (2014-2024) 1.4.4.4 South Africa Market States and Outlook (2014-2024) 1.4.4.5 Turkey Market States and Outlook (2014-2024) 1.5 Market Dynamics 1.5.1 Market Opportunities 1.5.2 Market Risk 1.5.3 Market Driving Force 2 Manufacturers Profiles 2.1 Apple (Beats) 2.1.1 Business Overview 2.1.2 Headphone Type and Applications 2.1.2.1 Product A 2.1.2.2 Product B 2.1.3 Apple (Beats) Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.2 Plantronics 2.2.1 Business Overview 2.2.2 Headphone Type and Applications 2.2.2.1 Product A 2.2.2.2 Product B 2.2.3 Plantronics Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.3 Sennheiser 2.3.1 Business Overview 2.3.2 Headphone Type and Applications 2.3.2.1 Product A 2.3.2.2 Product B 2.3.3 Sennheiser Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.4 Sony 2.4.1 Business Overview 2.4.2 Headphone Type and Applications 2.4.2.1 Product A 2.4.2.2 Product B 2.4.3 Sony Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.5 GN Netcom 2.5.1 Business Overview 2.5.2 Headphone Type and Applications 2.5.2.1 Product A 2.5.2.2 Product B 2.5.3 GN Netcom Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.6 Samsung (Harman) 2.6.1 Business Overview 2.6.2 Headphone Type and Applications 2.6.2.1 Product A 2.6.2.2 Product B 2.6.3 Samsung (Harman) Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.7 Bose 2.7.1 Business Overview 2.7.2 Headphone Type and Applications 2.7.2.1 Product A 2.7.2.2 Product B 2.7.3 Bose Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.8 JVC 2.8.1 Business Overview 2.8.2 Headphone Type and Applications 2.8.2.1 Product A 2.8.2.2 Product B 2.8.3 JVC Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.9 Philips 2.9.1 Business Overview 2.9.2 Headphone Type and Applications 2.9.2.1 Product A 2.9.2.2 Product B 2.9.3 Philips Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.10 Logitech (Jaybird) 2.10.1 Business Overview 2.10.2 Headphone Type and Applications 2.10.2.1 Product A 2.10.2.2 Product B 2.10.3 Logitech (Jaybird) Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.11 Skullcandy 2.11.1 Business Overview 2.11.2 Headphone Type and Applications 2.11.2.1 Product A 2.11.2.2 Product B 2.11.3 Skullcandy Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.12 Audio-Technica 2.12.1 Business Overview 2.12.2 Headphone Type and Applications 2.12.2.1 Product A 2.12.2.2 Product B 2.12.3 Audio-Technica Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.13 Motorola 2.13.1 Business Overview 2.13.2 Headphone Type and Applications 2.13.2.1 Product A 2.13.2.2 Product B 2.13.3 Motorola Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.14 Monster 2.14.1 Business Overview 2.14.2 Headphone Type and Applications 2.14.2.1 Product A 2.14.2.2 Product B 2.14.3 Monster Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 2.15 LG 2.15.1 Business Overview 2.15.2 Headphone Type and Applications 2.15.2.1 Product A 2.15.2.2 Product B 2.15.3 LG Headphone Sales, Price, Revenue, Gross Margin and Market Share (2017-2018) 3 Global Headphone Sales, Revenue, Market Share and Competition by Manufacturer (2017-2018) 3.1 Global Headphone Sales and Market Share by Manufacturer (2017-2018) 3.2 Global Headphone Revenue and Market Share by Manufacturer (2017-2018) 3.3 Market Concentration Rate 3.3.1 Top 3 Headphone Manufacturer Market Share in 2018 3.3.2 Top 6 Headphone Manufacturer Market Share in 2018 3.4 Market Competition Trend 4 Global Headphone Market Analysis by Regions 4.1 Global Headphone Sales, Revenue and Market Share by Regions 4.1.1 Global Headphone Sales and Market Share by Regions (2014-2019) 4.1.2 Global Headphone Revenue and Market Share by Regions (2014-2019) 4.2 North America Headphone Sales and Growth Rate (2014-2019) 4.3 Europe Headphone Sales and Growth Rate (2014-2019) 4.4 Asia-Pacific Headphone Sales and Growth Rate (2014-2019) 4.5 South America Headphone Sales and Growth Rate (2014-2019) 4.6 Middle East and Africa Headphone Sales and Growth Rate (2014-2019) 5 North America Headphone by Country 5.1 North America Headphone Sales, Revenue and Market Share by Country 5.1.1 North America Headphone Sales and Market Share by Country (2014-2019) 5.1.2 North America Headphone Revenue and Market Share by Country (2014-2019) 5.2 United States Headphone Sales and Growth Rate (2014-2019) 5.3 Canada Headphone Sales and Growth Rate (2014-2019) 5.4 Mexico Headphone Sales and Growth Rate (2014-2019) 6 Europe Headphone by Country 6.1 Europe Headphone Sales, Revenue and Market Share by Country 6.1.1 Europe Headphone Sales and Market Share by Country (2014-2019) 6.1.2 Europe Headphone Revenue and Market Share by Country (2014-2019) 6.2 Germany Headphone Sales and Growth Rate (2014-2019) 6.3 UK Headphone Sales and Growth Rate (2014-2019) 6.4 France Headphone Sales and Growth Rate (2014-2019) 6.5 Russia Headphone Sales and Growth Rate (2014-2019) 6.6 Italy Headphone Sales and Growth Rate (2014-2019) 7 Asia-Pacific Headphone by Country 7.1 Asia-Pacific Headphone Sales, Revenue and Market Share by Country 7.1.1 Asia-Pacific Headphone Sales and Market Share by Country (2014-2019) 7.1.2 Asia-Pacific Headphone Revenue and Market Share by Country (2014-2019) 7.2 China Headphone Sales and Growth Rate (2014-2019) 7.3 Japan Headphone Sales and Growth Rate (2014-2019) 7.4 Korea Headphone Sales and Growth Rate (2014-2019) 7.5 India Headphone Sales and Growth Rate (2014-2019) 7.6 Southeast Asia Headphone Sales and Growth Rate (2014-2019) 8 South America Headphone by Country 8.1 South America Headphone Sales, Revenue and Market Share by Country 8.1.1 South America Headphone Sales and Market Share by Country (2014-2019) 8.1.2 South America Headphone Revenue and Market Share by Country (2014-2019) 8.2 Brazil Headphone Sales and Growth Rate (2014-2019) 8.3 Argentina Headphone Sales and Growth Rate (2014-2019) 8.4 Colombia Headphone Sales and Growth Rate (2014-2019) 9 Middle East and Africa Headphone by Countries 9.1 Middle East and Africa Headphone Sales, Revenue and Market Share by Country 9.1.1 Middle East and Africa Headphone Sales and Market Share by Country (2014-2019) 9.1.2 Middle East and Africa Headphone Revenue and Market Share by Country (2014-2019) 9.2 Saudi Arabia Headphone Sales and Growth Rate (2014-2019) 9.3 Turkey Headphone Sales and Growth Rate (2014-2019) 9.4 Egypt Headphone Sales and Growth Rate (2014-2019) 9.5 Nigeria Headphone Sales and Growth Rate (2014-2019) 9.6 South Africa Headphone Sales and Growth Rate (2014-2019) 10 Global Headphone Market Segment by Type 10.1 Global Headphone Sales, Revenue and Market Share by Type (2014-2019) 10.1.1 Global Headphone Sales and Market Share by Type (2014-2019) 10.1.2 Global Headphone Revenue and Market Share by Type (2014-2019) 10.2 Over-ear Sales Growth and Price 10.2.1 Global Over-ear Sales Growth (2014-2019) 10.2.2 Global Over-ear Price (2014-2019) 10.3 On-ear Sales Growth and Price 10.3.1 Global On-ear Sales Growth (2014-2019) 10.3.2 Global On-ear Price (2014-2019) 10.4 In-ear Sales Growth and Price 10.4.1 Global In-ear Sales Growth (2014-2019) 10.4.2 Global In-ear Price (2014-2019) 11 Global Headphone Market Segment by Application 11.1 Global Headphone Sales Market Share by Application (2014-2019) 11.2 Sports Headphones Sales Growth (2014-2019) 11.3 Gaming Headphones Sales Growth (2014-2019) 11.4 Business Headphones Sales Growth (2014-2019) 11.5 Professional Headphones Sales Growth (2014-2019) 11.6 Ordinary Headphones Sales Growth (2014-2019) 12 Headphone Market Forecast (2019-2024) 12.1 Global Headphone Sales, Revenue and Growth Rate (2019-2024) 12.2 Headphone Market Forecast by Regions (2019-2024) 12.2.1 North America Headphone Market Forecast (2019-2024) 12.2.2 Europe Headphone Market Forecast (2019-2024) 12.2.3 Asia-Pacific Headphone Market Forecast (2019-2024) 12.2.4 South America Headphone Market Forecast (2019-2024) 12.2.5 Middle East and Africa Headphone Market Forecast (2019-2024) 12.3 Headphone Market Forecast by Type (2019-2024) 12.3.1 Global Headphone Sales Forecast by Type (2019-2024) 12.3.2 Global Headphone Market Share Forecast by Type (2019-2024) 12.4 Headphone Market Forecast by Application (2019-2024) 12.4.1 Global Headphone Sales Forecast by Application (2019-2024) 12.4.2 Global Headphone Market Share Forecast by Application (2019-2024) 13 Sales Channel, Distributors, Traders and Dealers 13.1 Sales Channel 13.1.1 Direct Marketing 13.1.2 Indirect Marketing 13.1.3 Marketing Channel Future Trend 13.2 Distributors, Traders and Dealers 14 Research Findings and Conclusion 15 Appendix 15.1 Methodology 15.2 Data Source

Methodology

This research report involves complete picture of the market with the help of in-depth secondary and primary research. This research report studies several aspects of the market and analyze vital industry influencers. Extensive secondary research has been conducted using paid as well as open access data sources in order to gather information on the market and parent market. These key findings are then analyzed and validated with the help of in-house data models and primary discussions with key industry participants and experts across the value chain

research-methodology

Research Tools and Models

  • Top-Down Approach and Bottom-Up Approach
  • QFD Modeling for Market Size and Share Calculation
  • Regression, Variable and Impact Analysis
  • Penetration Modeling

Qualitative Research

  • It comprises briefing about market dynamics and business opportunities and strategies.
  • Finally, all the research findings are validated through interviews with in-house industry experts, freelance consultants and key opinion leaders etc.

Quantitative Research

It involves various mathematical tools, models, projection, and sampling techniques. It involves following steps:

  • Identification of market variables and market size derivation
  • Assessment of future prospects, opportunities and market penetration rates by analyzing product commercialization, regional trends etc.
  • Evaluation historical market trends and derivation of present and future year-on-year growth trends

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