Global Digital Games Market (2014-2022)

Report Id

11249

Publisher Name

Netscribes (Research on Global Markets)

Published Date

1/1/2018

No of Pages

91

Market Scenario

Global Digital Games Market (2014-2022) Digital Games is one of most booming sectors in the Global Media and Entertainment Industry, comprising games played on PCs, mobiles, and consoles. In 2016, the Global Digital Games Market generated a revenue of $93.89 billion. According to Netscribes’ Gaming Market Research, the digital games market is expected to have a significant growth with a CAGR of 18.98% (2017-2022) leading to a global market size of $272.24 billion by 2022. Mobile gaming has developed at a staggeringly high rate in recent times and was the largest segment in 2016, followed by console and PC games. According to the gaming industry forecasts, it will be the fastest growing segment of the market and is expected to grow at a CAGR of 25.5% through 2017-2022. The segment is gaining traction due to low entry barriers and fast proliferation activities of internet and smartphones across the globe. PC games and console games hold significant portions of the global digital games revenues and are expected to grow at a CAGR of 11% and 14.8% respectively through 2017-2022. Though much of the free browser/online gaming industry within PC games has shifted to smartphones and tablets, the analysis shows expanded digital purchases on PCs. Both PC and console segments are to witness growth due to the adoption of Virtual Reality, eSports and increased digital purchases. Key growth factors The increased penetration of smartphones and internet across the world is one of the main reasons behind the growth of the video games market. That in turn contributes to an overall increase in the digital distribution of games. Worldwide economic growth provides customers more disposable income that they can spend on their gaming needs. Further, an increase in the number of gamers across the world also raises the demand for digital games. Threats and key players Despite a forecast in growth, slow internet speed and low smartphone penetration across many regions of the world hinders the growth of the digital games market. Often, challenging economic conditions, political unrest and government restrictions in certain areas restrict the growth of the digital gaming market. The recent turmoil with regard to the Eurozone and Brexit, among others, has challenged the growth of the market for digital games. Some of the major gaming companies in the Digital Gaming Market are Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft. What’s covered in the report? 1. Overview of the Global Digital Gaming Market 2. Overview of different business models in digital games 3. Analysis of the value chain of games and distribution channel analysis of games 4. Historical, current and forecasted market size data for Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market 5. Historical, current and forecasted regional (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) market size data for Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market 6. Market Trends in Global Digital Gaming Market 7. Qualitative analysis of the major drivers and challenges affecting the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market 8. Analysis of the competitive landscape and profiles of major players operating in the market 9. Analysis of new age startups in the global games market Why buy? 1. Get a broad understanding of the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market 2. Get an in-depth understanding of the different business models used in digital games 3. Get an understanding of how the games reach the end users from the developers 4. Get region-specific drivers and challenges affecting the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market 5. Get specific drivers and challenges for PC games, Mobile games, Console games 6. Recognize major competitors' business and market dynamics, and respond accordingly 7. Get start-up company profiles Customizations Available With the given market data, Research on Global Markets offers customizations according to specific needs. Write to us at support@researchonglobalmarkets.com.

Table of Contents

Chapter 1: Executive Summary 1.1. Market Scope and Segmentation 1.2. Key Questions Answered in This Study 1.3. Executive Summary Chapter 2: Introduction 2.1. Market Definitions 2.2. Different Business Models 2.3. Value Chain of Games 2.4. Distribution Channel Analysis: Big Four Companies 2.5. Distribution Channel Estimation: Big Four Companies Chapter 3: Global Digital Games Market Overview 3.1.Market Overview - Global market revenue (US$ bn) - Global forecasted market revenue (US$ bn) - Geography wise market revenue (US$ bn) 3.2.Global Trends Chapter 4: Global Digital Games Market - By Regions 4.1. North America - Overview - Drivers - Challenges - Trends 4.2. Europe - Overview - Drivers - Challenges - Trends 4.3. Asia Pacific - Overview - Drivers - Challenges - Trends 4.4. Latin America - Overview - Drivers - Challenges - Trends 4.5. Middle East and Africa - Overview - Drivers - Challenges - Trends Chapter 5: Global Digital Games Market - By Platform 5.1. Global PC games Market - Drivers - Challenges 5.2. Global Mobile Games Market - Drivers - Challenges 5.3. Global Console Games Market - Drivers - Challenges Chapter 6: Major Platforms Overview – Regions 6.1.Major Platforms – North America - Revenue Contribution - Key Highlights 6.2.Major Platforms – Europe - Revenue Contribution - Key Highlights 6.3.Major Platforms – Asia Pacific - Revenue Contribution - Key Highlights 6.4.Major Platforms – Latin America - Revenue Contribution - Key Highlights 6.5.Major Platforms – Middle East and Africa - Revenue Contribution - Key Highlights Chapter 7: Competitive Landscape 7.1. Activision Blizzard - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.2. Electronic Arts - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.3. Take - Two Interactive - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.4. Ubisoft - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.5. Zynga - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.6. Nintendo - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.7. GungHo Online - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.8. NCsoft - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.9. Sony Corporation - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.10.Microsoft Corporation - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy Chapter 8: Gaming Start – Up Firms 8.1. Chopup 8.2. Omnidrone 8.3. Piranha Games 8.4. Nazara Techonologies 8.5. Witching Hour Studios 8.6. Touchten Games 8.7. Steel Wool Studios 8.8. Playsnak Chapter 9: Market Share of Companies 9.1. Global Digital Games Market Share 9.2. Global PC Games Market Share 9.3. Global Mobile Games Market Share 9.4. Global Console Games Market Share Chapter 10: Conclusion Chapter 11: Appendix

Methodology

This research report involves complete picture of the market with the help of in-depth secondary and primary research. This research report studies several aspects of the market and analyze vital industry influencers. Extensive secondary research has been conducted using paid as well as open access data sources in order to gather information on the market and parent market. These key findings are then analyzed and validated with the help of in-house data models and primary discussions with key industry participants and experts across the value chain

research-methodology

Research Tools and Models

  • Top-Down Approach and Bottom-Up Approach
  • QFD Modeling for Market Size and Share Calculation
  • Regression, Variable and Impact Analysis
  • Penetration Modeling

Qualitative Research

  • It comprises briefing about market dynamics and business opportunities and strategies.
  • Finally, all the research findings are validated through interviews with in-house industry experts, freelance consultants and key opinion leaders etc.

Quantitative Research

It involves various mathematical tools, models, projection, and sampling techniques. It involves following steps:

  • Identification of market variables and market size derivation
  • Assessment of future prospects, opportunities and market penetration rates by analyzing product commercialization, regional trends etc.
  • Evaluation historical market trends and derivation of present and future year-on-year growth trends

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